Items, Platforms, Enemies, and Cel Shading


  • Items
    • You can run up to items and hold them in your hand!
      • How it works...
        • 1. Items have these sphere colliders around them
        • 2. When overlapped, the item will parent itself to your hand
      • This only works with potions
    • You can also left-click, right-click, or press Q to drop them!
      • How it works...
        • 1. If an item can be used, it will disappear when the user left-clicks or right-clicks.
        • 2. If the user tries to use an item without holding something, the game will notify the user that they're not holding anything
      • This ALSO only works with potions
    • 2-in-1 potions
      • Left-click to heal yourself or right-click to replenish mana
      • They don't actually do this stuff; They send a message saying they do, but they don't. Please pretend they do.
  • Moving Platforms
    • Stand on them and go for a ride! (Please, they're very fun. I promise. :'D )
    • How it works...
      • 1. The platform has two static meshes/empty game objects that act like Point A and Point B
      • 2. The platform moves from each static mesh after 2-second intervals
  • Falling Platforms
    • Don't stand on them for too long; they will collapse in a second!
    • How it works...
      • 1. This platform has a box collider around it
      • 2. When overlapped by the player standing on the platform, the platform will fall to the ground after a second by enabling its physics
      • 3. After 2 seconds, the platform will go back to its original position
  • ENEMIES!!! (they don't do anything)
    • Assert your dominance by running into them and shoving them to the ground!
    • They'll respawn after everyone's defeated, so push as many as you like!
    • How it works...
      • 1. Enemies have these capsule colliders that when overlapped, the enemy will tumble and ragdoll before disappearing after 2 seconds
      • 2. There is a respawn manager that checks if there are enemies are still in the map.
        • If it detects that all enemies have been defeated, the respawn manager will respawn all the enemies and the spawn points after 5 seconds
        • If it detects at least 1 enemy in the map, it will do nothing.
      • 3.  Oh, and the spawn points are invisible.
  • Cel Shading!
    • I love Cel Shading, ok? Let me have this.
    • I'ma be honest, I don't know how this works. I made this following a tutorial, and I was too busy getting giddy over having cel shading to pay attention how it worked.

Files

Coding1.zip 761 MB
Jul 22, 2025

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